Saturday, 5 November 2016

Procedural level


These are all the blueprints for allowing me to create a procedural level within UE4. I followed this tutorial: https://www.youtube.com/playlist?list=PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1



This is my floor tile. I wanted to create something of a tunnel that would free the player of distractions as I want my game to be quite fast paced and reliant on reactions as well as split second decision making. I added collision boxes to prevent the player from jumping out of the lane and attach points for item spawning and obstacles.



Sticking with the retro theme I have decided to keep my item as basic as a cube, simple and easy to recognize and with a rotation component will keep the players attention at all times! I hope to set up a health system so that upon collecting these cubes the player will gain health/energy.

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Blueprints for my item! Featuring a health system just like I always wanted!!!!!!!!!!!!!!!!!!!!!


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