Sunday, 6 November 2016

Post-Process

To get the ultraviolet colour scheme for my game I have decided to create a post process system based off a cell shading blueprint to allow for certain colours to be replaced with colours of my choice.



This is the completed post process after some trial and error, although I will probably make the colours a little higher in contrast to make them pop more. This system means I can spend more time coding without having to worry about textures for objects too much while giving me the effect I wanted in the first place!

Here are some cool additional effects I managed to produce, I may utilize these in a sort of random event system that could occur, or maybe side effects to picking up certain powerups?





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