During Game Jam I worked in a team of 5 on a game centered around the theme of Boiling Point. The game was also required to utilize a fixed camera.
For our game, we decided on creating a small scalextric style racing game named Pace Race. The game would use a temperature mechanic where the car's speed would have to be managed to prevent from blowing up. Pick-ups and simply "pacing" yourself prevent the car from heating up too much, with an array of obstacles reinforcing this mechanic more so.
My job within the team was asset creation and particle effect creation with more emphasis on the former due to time constraints. I felt like deciding on the assets as a team and going ahead and creating was much more time efficient than concepting every single asset out beforehand.
I worked closely with our programmer to create certain dynamic events in the game such as the spawning deer and barricades. I produced a lot of misc scenery for the environment as well.
During development, we ran into a few issues regarding polycount on a few boulders which were easily fixed using zRemesher within zBrush.
Below are in-engine renders of the assets I created:



















And here are the particle effects I created for the game:

























